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Brasserie Olivia CGI

Writer: Barboros Evin
Barboros Evin
Oct 9
2 min read

Updated: Oct 23

Project Overview


Digital3DWorks worked with B3 Designers to create a series of photorealistic CGI renderings for Brasserie Olivia in Chelsea, London.


The project brings together the restaurant’s distinctive dining spaces, central bar, intimate basement and corner frontage. Warm timber, patterned upholstery, decorative lighting and reflective surfaces give each view its own character, while maintaining a consistent visual story throughout the venue.


Our approach to hospitality CGI focused on translating B3 Designers’ interior design into images that communicate both detail and atmosphere. From the reflections across a dining table to the rhythm of the wine displays, each rendering explores how materials, lighting and spatial relationships shape the guest experience.


Main Dining Room


CGI of Brasserie Olivia’s dining room with amber chandeliers, mirrored columns, yellow banquettes and a tiled fireplace.

Amber chandeliers, mirrored columns and yellow banquette seating define the main dining room. A tiled fireplace adds a warm focal point, while patterned flooring and carefully arranged table settings bring detail to the foreground. Layered decorative lighting reveals the room’s textures and creates an inviting evening atmosphere.


CGI focus: Balancing decorative lighting and firelight; controlling mirror and glass reflections; capturing upholstery, tableware and polished surface detail.


Bar & Seafood Counter


CGI of Brasserie Olivia’s curved bar with patterned stools, illuminated columns, a seafood display and a fan-patterned floor.

The curved bar forms a central focal point, framed by illuminated columns and a chequered backdrop. Patterned stools, richly figured counter surfaces and a seafood display create a detailed composition. The fan-patterned floor follows the curve of the bar, connecting it to the surrounding dining area.


CGI focus: Curved geometry, material variation, integrated lighting and reflections; clearly communicating the bar’s relationship with the wider restaurant.


Wine Display Dining Area


CGI of Brasserie Olivia’s dining area with illuminated timber wine displays, yellow banquettes, striped ceiling fabric and patterned flooring.

Timber wine displays extend above mirrored panels and yellow banquette seating. Striped ceiling fabric introduces a softer layer, contrasting with the repeated joinery and patterned floor. Illuminated shelving and wall lights bring warmth to the room, while street-facing windows connect it with the surrounding neighbourhood.


CGI focus: Detailed joinery and bottle displays; fabric folds; warm accent lighting; mirror reflections and spatial depth.


Basement Bar


CGI of Brasserie Olivia’s timber-lined basement bar with record displays, round tables, metal table lamps and patterned chairs.

The basement introduces an intimate atmosphere through timber-lined walls, patterned chairs and individual table lamps. Records, posters and integrated speakers add character to the shelving, while the bar at the far end anchors the long perspective.


CGI focus: Warm indirect lighting, timber grain and metal reflections; retaining material detail and depth within a lower-light setting.


Exterior & Street Frontage


Exterior CGI of Brasserie Olivia in Chelsea at sunset, with burgundy awnings, illuminated windows and pavement café seating.

The exterior view places Brasserie Olivia within its Chelsea streetscape at sunset. Burgundy awnings, planting and pavement seating wrap around the corner frontage. Golden evening light and illuminated windows connect the restaurant’s welcoming exterior with the warmth of its interiors.


CGI focus: Street-level perspective, architectural scale, glazing reflections and the balance between sunset light and the illuminated restaurant frontage.


Project Credits


Interior design: B3 Designers


CGI & architectural visualisation: Digital3DWorks




 
 
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